Stan Krupetsky, with New York, Paris and Alexandria behind him

Stan Krupetsky · Creative & Art Director

Cinematic AI films about places and history

For brands, cities, museums and developers who need their story told like cinema, not like a stock video.

Proof of work

The Long Window

A cinematic AI video series where a train window becomes a time machine.

The Long Window is an independent cinematic AI video project. Each episode turns one place into a short journey through history, architecture, memory and atmosphere - seen through the simple frame of a moving train window.

5 episodes published - 200,000+ total views

3,500+ new subscribers since September 2026 - top episode: "Jerusalem's History in 60 Sec"

New York is in production after active requests from New York viewers.

Ice Age
01 / 08
Station 01

The Idea

Every project starts with a simple visual idea. For The Long Window, it was this: a train window becomes a time machine. The viewer does not need an explanation. They sit by the window, the train moves, and history begins to pass outside the glass.

Stan looks for a visual idea the viewer can read in a second, not just a beautiful image.

Alexandria, 250 BCE
02 / 08
Station 02

The Place

I do not start with "history in general". I start with a place: a city, a street, a route, a window view. Then I look for the layers of time hidden inside it - architecture, people, conflicts, migrations, rituals and everyday life.

Stan turns a place into material for a story: what can be seen, felt and shown.

Rome, 100 CE
03 / 08
Station 03

The Historical Route

The challenge is not to show everything. The challenge is to choose a route: which eras matter, what changes between them, and what the viewer should feel as time moves forward. A short video needs a clear emotional path.

Stan works with history as dramaturgy: a sequence, not a list, that builds a sense of journey.

Venice, 1400
04 / 08
Station 04

The Visual System

A cinematic AI project needs visual rules. For The Long Window, the rules are strict: the camera stays inside the train, the window is the frame, the world changes outside, the interior remains stable. This makes the impossible feel believable.

Stan builds a system, not a set of random shots. Repeatable rules give the project its identity.

Amsterdam, 1600
05 / 08
Station 05

Direction & Prompts

Prompting is not just asking for an image. It is direction: camera position, lens, movement, continuity, historical details, light, rhythm and what must never change. The more precise the visual logic, the stronger the final video.

Stan translates the idea into production language: camera, scenes, references, prompts, constraints, sequence.

London, 1890
06 / 08
Station 06

Production

Generation is only one part of the work. The real production happens in selection, correction, continuity, editing and rhythm. A finished piece is built from many decisions that the viewer should never notice.

Stan does not hand the result to the generator. He curates, selects, corrects, connects and finishes the piece.

Paris, 1920
07 / 08
Station 07

Packaging

A video is not finished when the file is exported. It still needs a title, cover, post, hook and a reason to click. The packaging must carry the same story as the film itself.

Stan thinks beyond the video: the cover, the copy, the hook, the release and the series.

New York, 2026
08 / 08
Station 08

The Series

The Long Window is designed as a series. Each episode opens a different place: another city, another country, another historical route. The format stays recognizable, but every window reveals a new world.

Stan builds a scalable format with a recognizable system, not a one-off video.

The Long Window is an independent project - support the next episode.

Support The Long Window
Scroll to travel through time

01/

Selected work

Work

18 years across 3D, cinematic AI video and story-led production - for brands, developers and creators who need their story told like cinema.

02/

What I do

I build cinematic AI stories from idea to final video.

Story & Concept

I help shape the idea before production starts: what the video is about, why it should exist, and what emotional route the viewer should follow.

  • Idea development
  • Narrative angle
  • Audience hook
  • Episode structure
  • Historical / cultural framing

Visual Direction

I build the visual rules of the video: camera, rhythm, references, continuity, era, mood and the relationship between shots.

  • Visual style
  • References
  • Camera language
  • Continuity
  • Atmosphere
  • Scene logic

AI Video Production

I turn the direction into a finished cinematic short, ready for social platforms, presentations or campaign use.

  • Image generation
  • Image-to-video
  • Editing
  • Sound / captions if needed
  • Final social-ready video

Packaging

I package the project so it can be understood, clicked, watched and remembered.

  • Title
  • Cover
  • Post
  • Hook
  • Social adaptation
  • Presentation version

03/

Services

Ways to work together

Concept & Strategy

For those who have a subject but no form yet.

  • Idea
  • Narrative angle
  • Visual direction
  • Structure
  • Production plan

Direction Package

For those who want to generate themselves but need a professional director's package.

  • Script / scene structure
  • Shot list
  • T2I prompts
  • I2V prompts
  • Reference logic
  • Continuity rules
  • Negative prompts
  • Editing notes

Full AI Video Production

For those who want a finished video, ready to publish.

  • Concept
  • Art direction
  • Prompts
  • Generation
  • Editing
  • Final video
  • Social-ready packaging

Social Packaging

For those who already have a video but need a strong presentation.

  • Cover / thumbnail
  • Title
  • Post copy
  • Hook
  • Short description
  • Platform adaptation

04/

Who it's for

Built for people telling real stories

  • Cultural projects
  • Museums and exhibitions
  • Tourism and city storytelling
  • Educational creators
  • Creators and personal brands
  • Brands with heritage or place-based stories
  • Architecture / real estate / visualization clients
  • Social media channels
  • Independent projects

If your project has a place, a story, a product, a memory or a world behind it, it can become a cinematic AI story.

Commissions open
Stan Krupetsky at his desk, planning a cinematic AI story

05/

About

Stan Krupetsky

Visual storyteller and creative director.

“Why my AI work looks different”

For 18 years I've been turning spaces, products and ideas into images that make people stop, feel and act. 1,000+ projects for developers, architects and brands across Israel, Europe and North America.

Today I work at the intersection of 3D, cinematic AI video and story-led production. For me, AI is not the story. It's a production tool. The real work is the idea, the structure, the visual rules and the emotional route the viewer follows.

I learned camera, light, materials and composition long before AI existed, through years of architectural and product visualization at my studio, POV360. That's why my AI videos look like a real shoot, not a generated clip.

POV360 | Architectural & Interior Visualization Studio

Founder & Creative Lead

Before and alongside AI video production, I founded and run POV360 - an international 3D visualization studio specializing in high-end architecture, interior spaces, real estate, and commercial environments.

Years of hands-on CGI production define my visual DNA: precision in architectural geometry, deep understanding of physical materials and lighting behavior, cinematic camera work, and mood curation. This background directly bridges classical spatial rendering with cutting-edge visual technologies.

Explore more

Have a story, place or idea you want to turn into a cinematic AI video?

Prefer email? Write directly to joyfulnib@gmail.com.